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Cinematic synth · Mac · for the Kurzweil K2700

CINEMATIK

A sound stage for long pads, drones and trailer moments.

Three film reels that play any keymap on your K2700, a lens, a timeline and a cue sheet, and 128 cinematic scenes in two packs, played by the K2700 itself.

Each of the three reels plays one of the synth's own oscillators or any keymap your K2700 holds: the factory's, or your own USER keymaps, which a scan finds on the instrument. A keymap reel can play forwards, backwards or both ways, shift its timbre, or hold every key at one pitch for a drone.

The panel is a picture palace: a marquee for the title, a screen between red curtains that projects whatever you touch, a camera lens for the filter, a timeline for the envelopes and a typed cue sheet for the modulation. CINEMATIK plays through the K2700: with the LINK on, every move reaches it as you make it.

Hear it

CINEMATIK PACK 1: all 64 scenes

Recorded directly from a Kurzweil K2700's audio output, with no external processing: every sound and effect is the K2700's own, playing the program CINEMATIK sends it. Each plays a riff or chords that suit it; only the levels are matched.

  1. A11 Titan ChoirEPIC PADS

    Two long chords, 6 seconds each

    0:16
  2. A12 Hero StringsEPIC PADS

    Two long chords, 6 seconds each

    0:15
  3. A13 Golden HourEPIC PADS

    Two long chords, 6 seconds each

    0:16
  4. A14 EmpireEPIC PADS

    Two long chords, 6 seconds each

    0:15
  5. A15 Vast HorizonEPIC PADS

    Two long chords, 6 seconds each

    0:15
  6. A16 AscensionEPIC PADS

    Two long chords, 6 seconds each

    0:16
  7. A17 KingdomEPIC PADS

    Two long chords, 6 seconds each

    0:15
  8. A18 StarfieldEPIC PADS

    Two long chords, 6 seconds each

    0:15
  9. A21 AbyssDARK PADS

    Two long chords, 6 seconds each

    0:16
  10. A22 DreadDARK PADS

    Two long chords, 6 seconds each

    0:16
  11. A23 Haunted ChoirDARK PADS

    Two long chords, 6 seconds each

    0:20
  12. A24 Cold FrontDARK PADS

    Two long chords, 6 seconds each

    0:15
  13. A25 NightmareDARK PADS

    Two long chords, 6 seconds each

    0:16
  14. A26 UndertowDARK PADS

    Two long chords, 6 seconds each

    0:15
  15. A27 SeanceDARK PADS

    Two long chords, 6 seconds each

    0:17
  16. A28 The WatcherDARK PADS

    Two long chords, 6 seconds each

    0:17
  17. A31 Glass CathedralETHEREAL

    Two long chords, 6 seconds each

    0:16
  18. A32 Angel HairETHEREAL

    Two long chords, 6 seconds each

    0:19
  19. A33 AuroraETHEREAL

    Two long chords, 6 seconds each

    0:16
  20. A34 Frozen LakeETHEREAL

    Two long chords, 6 seconds each

    0:17
  21. A35 Lullaby MoonETHEREAL

    Two long chords, 6 seconds each

    0:15
  22. A36 Heaven SentETHEREAL

    Two long chords, 6 seconds each

    0:17
  23. A37 Silk AirETHEREAL

    Two long chords, 6 seconds each

    0:18
  24. A38 PrismETHEREAL

    Two long chords, 6 seconds each

    0:15
  25. A41 Deep SpaceDRONES

    A low E2 held, its fifth joining after three seconds

    0:17
  26. A42 MonolithDRONES

    A low D2 held, its fifth joining after three seconds

    0:16
  27. A43 Tibetan HallDRONES

    A low G2 held, its fifth joining after three seconds

    0:15
  28. A44 Pipe GhostDRONES

    A low D2 held, its fifth joining after three seconds

    0:16
  29. A45 Iron LungDRONES

    A low C2 held, its octave joining after three seconds

    0:15
  30. A46 Dune SeaDRONES

    A low E2 held, its fifth joining after three seconds

    0:17
  31. A47 NebulaDRONES

    A low D2 held, its fifth joining after three seconds

    0:16
  32. A48 Earth HumDRONES

    A low G2 held, its fifth joining after three seconds

    0:20
  33. A51 Pulse EngineMOTION

    Two chords, 8 seconds each, the motion locked to 120 BPM

    0:18
  34. A52 HeartbeatMOTION

    A low fifth on every quarter, then a semitone lower

    0:15
  35. A53 ClockworkMOTION

    Two chords, 8 seconds each, the motion locked to 120 BPM

    0:20
  36. A54 Morse CodeMOTION

    Two chords, 8 seconds each, the motion locked to 120 BPM

    0:18
  37. A55 TidalMOTION

    Two chords, 8 seconds each, the motion locked to 120 BPM

    0:19
  38. A56 Shimmer GateMOTION

    Two chords, 8 seconds each, the motion locked to 120 BPM

    0:22
  39. A57 Machine ChoirMOTION

    Two chords, 8 seconds each, the motion locked to 120 BPM

    0:19
  40. A58 OstinatoMOTION

    Two chords, 8 seconds each, the motion locked to 120 BPM

    0:18
  41. A61 RainmakerTEXTURES

    One chord held for 10 seconds

    0:12
  42. A62 Night WindTEXTURES

    Two long chords, 10 seconds each

    0:14
  43. A63 ScrapyardTEXTURES

    One chord held for 10 seconds

    0:12
  44. A64 Glass StormTEXTURES

    One chord held for 10 seconds

    0:14
  45. A65 Ghost RadioTEXTURES

    One chord held for 10 seconds

    0:12
  46. A66 Bird ForestTEXTURES

    One chord held for 10 seconds

    0:13
  47. A67 OceanicTEXTURES

    One chord held for 12 seconds

    0:16
  48. A68 Static BloomTEXTURES

    One chord held for 10 seconds

    0:13
  49. A71 Alien SignalWORLDS

    Two long chords, 7 seconds each

    0:17
  50. A72 StargateWORLDS

    Two long chords, 7 seconds each

    0:18
  51. A73 Elven WoodsWORLDS

    Two long chords, 7 seconds each

    0:18
  52. A74 Desert MirageWORLDS

    Two long chords, 7 seconds each

    0:17
  53. A75 Cyber RainWORLDS

    Two long chords, 7 seconds each

    0:16
  54. A76 Lost TempleWORLDS

    Two long chords, 7 seconds each

    0:19
  55. A77 MothershipWORLDS

    One low chord held for twelve seconds

    0:16
  56. A78 DreamscapeWORLDS

    Two long chords, 7 seconds each

    0:18
  57. A81 BraamFX & IMPACTS

    Three braams, each a tone lower

    0:18
  58. A82 Rev SwellFX & IMPACTS

    Two swells, each cut on the downbeat

    0:11
  59. A83 RiserFX & IMPACTS

    One chord climbing for nine seconds

    0:12
  60. A84 DownerFX & IMPACTS

    Two fifths falling away

    0:12
  61. A85 ImpactFX & IMPACTS

    Two hits, the second lower

    0:12
  62. A86 WhooshFX & IMPACTS

    Two passes, the second an octave up

    0:07
  63. A87 Tick TockFX & IMPACTS

    A clock ticking for eight seconds

    0:10
  64. A88 Time WarpFX & IMPACTS

    One fifth bending down

    0:11
Inside

What it does

Three reels

Any K2700 keymap, factory or USER, or a saw, triangle, sine or pulse; reel A can also stack or sync. Every keymap reel has its tone, forward, reverse or both-ways playback, timbre shift and key tracking.

The film vault

The factory keymaps on eleven shelves, with what each one is: looped or one-shot, its roots, stereo or not. ON YOUR K2700 lists your own keymaps after a scan.

The screen

The title card with its synopsis, or a close-up of what you touch: a keymap's zones over the keys, the filter's curve, the envelope in timecode, the LFO, the layers as credits.

The lens

LP, BP or HP at 12 or 24 dB, with key tracking, its envelope and LFO 1; its iris opens with the cutoff, its flare is the resonance.

Motion

Two LFOs for each note and a third for all notes at once, so a whole chord breathes together; tempo rates for pulses and gates.

Cue sheet

16 rows of modulation: the wheel, pressure, velocity, envelopes and LFOs to pitch, tone, the reels' levels, the lens and the amp.

Post

Distortion, then chorus, flanger or phaser, a tempo echo and a long hall, all on the K2700, every knob live.

128 scenes

Two packs, each levelled on the K2700: PACK 1's epic and dark pads, ethereal beds, drones, motion, textures, worlds and trailer effects, and PACK 2's soft pads, piano scapes, strings, bells, harps and guitars, gentle motion and open horizons. Plus MY PATCHES.

Played by the K2700 itself

CINEMATIK makes no sound of its own: the keymaps live on your instrument, so what you hear is the K2700. Its 128 scenes were balanced layer by layer and levelled by listening to a K2700.

Two packs on one stage

CINEMATIK PACK 1 is dark and vast: pads, drones and trailer moments. CINEMATIK PACK 2 is light: calm, inspiring scenes on the K2700's acoustic keymaps, piano, harp, nylon, cello, flute, vibes and bells, slowly moving. THE PROGRAMME shows each pack with its own categories.

Learn more
Closer

A closer look

Details

What you need

Platform
macOS app.
K2700
Required: a Kurzweil K2700 on USB. CINEMATIK plays through it (LINK), stores programs on it (STORE) and reads them back (READ).
Keymaps
The K2700's factory keymaps and the USER keymaps on your instrument.
Patches
128 scenes in two packs (PACK 1 in group A, PACK 2 in group B) and 128 places in MY PATCHES.
Coming soon

Be the first to know

CINEMATIK is in development. Leave your email and we'll write when it's ready.