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KOACH · FUNs · Level 4 · Curves · Lesson 3 of 10

sin(a+b)

shapes and warps= sin(180 degrees × (a + b))

Maps a + b onto a sine: meant for a sawtooth input, which it turns into a sine wave. Other inputs give more complex shapes.

SEE IT MOVE

SCOPE · LAST 2 S
THE MAP · OUTPUT FOR EVERY a AND b
a0.00
b0.00
OUTPUT0.00

Computed in your browser with KINSPIRATION's FUN engine. Drag on the map to try any a and b.

WHAT TO KNOW

INPUTS

a: a ramp (a Rise Saw LFO, a ramp FUN, GPhas1); b: a phase offset (0 for none, 0.5 for a quarter cycle).

OUTPUT RANGE

-1..+1

USE IT FOR

A sine locked to the beat from GPhas1; a sine whose rate any source sweeps, from a ramp FUN; a smooth S-curve: a unipolar controller with b = -0.5 goes from -1 to +1 along a sine.

WATCH OUT

A full cycle needs a + b to sweep −1..+1, a bipolar ramp; a 0..1 phase ramp gives half a cycle, a hump from 0 up to 1 and back.

IN THE FACTORY PROGRAMS

In 1 FUN slot of the factory programs: FUN2 1. GFUN2 and GFUN4 are the program's global FUNs.

MOST USED INPUTS (a, b)

FUN1, 0.101

WHERE THE OUTPUT GOES

FUN3 a1

FIND THEM ON YOUR K2700

41 SMiLE/RkyRaccoonlayer 4 · FUN2 · a FUN1, b 0.10

HOW TO ON YOUR K2700 · 2046 Editor Template

The factory does not route sin(a+b) to a sound on its own: set one up on 2046 Editor Template and hear it on the pitch.

  1. In Program mode choose 2046 Editor Template, a plain one-layer program to build on (KEYPAD, 2046, ENTER).

    Program mode with 2046 Editor Template
  2. Press EDIT, then MORE and DSP MOD. On the Pitch row set Source 1 to FUN2 and its Depth to 1200 ct: FUN2's result, −1 to +1, now bends the pitch up to an octave either way.

    The DSP MOD page of 2046 Editor Template, layer 1, the cursor on Depth (1200 ct)
  3. MORE, then LFO+. On the FUN2 row set Input a to MWheel and Input b to -0.50.

    The LFO+ page of 2046 Editor Template, layer 1, the cursor on Input b (-0.50)
  4. Move to Function and turn the Alpha Wheel to sin(a+b).

    The LFO+ page of 2046 Editor Template, layer 1, the cursor on Function (sin(a+b))
  5. Move the mod wheel from the bottom to the top: the pitch goes from an octave down to an octave up along a sine, slowly at both ends and fast in the middle.

  6. Press EXIT and answer NO to leave the factory program as it was, or SAVE to keep your version on a USER ID.