warp8(a,b)
shapes and warps= a × b × 8, wrapped back into -1..+1 (5.4 gives -0.4, 2.6 gives 0.6, -1.8 gives 0.8)Multiplies a, b and 8, then wraps any result beyond plus or minus 1 round to the other side.
SEE IT MOVE
Computed in your browser with KINSPIRATION's FUN engine. Drag on the map to try any a and b.
WHAT TO KNOW
INPUTS
a and b: a slow source and a scale, or two sources; their product sets how many wraps.
OUTPUT RANGE
-1..+1, with jumps where it wraps
USE IT FOR
Turning one slow sweep into many fast wiggles (an LFO or envelope times a constant); a buzzy texture on a filter; with an LFO and a clock (the factory's LFO2 and -B Clk) a wave that flips with the beat.
WATCH OUT
The wraps are jumps: smooth them with lowpass or take them out with warp4.
IN THE FACTORY PROGRAMS
In 2 FUN slots of the factory programs: FUN1 1, FUN4 1. GFUN2 and GFUN4 are the program's global FUNs.
MOST USED INPUTS (a, b)
WHERE THE OUTPUT GOES
FIND THEM ON YOUR K2700
HOW TO ON YOUR K2700 · 1528 Modularizer II
Modularizer II uses warp8(a,b) on its layer 1: see it, then where it goes.
In Program mode choose 1528 Modularizer II (KEYPAD, 1528, ENTER).

Press EDIT, then MORE and LFO+. The FUN1 row: Input a LFO2, Input b -B Clk, Function warp8(a,b).

Where it goes: MORE, DSP MOD. On the Gain row Source 2 is FUN1, its depth from 1 dB to 44 dB as AttVel rises.

Hold a note: the Gain row follows FUN1.
Press EXIT and answer NO to leave the factory program as it was, or SAVE to keep your version on a USER ID.